Dominion of Light

The Dominion of Light focuses on the control of light in all its forms. Light from the sun, the moon, or any random streetlight all fall under the power of this Dominion. Closely linked to the Dominion of Fire, which entails control over the consuming power of flame, Light instead commands the searing radiance of light. The Dominion of Light allows one to create light of their own, bend existing light to create false images and attain invisibility, and unleashing devastating blasts of radiance to sear away the flesh of foes. Not only that, but the Dominion of Light is also able to provide illumination that goes beyond the physical, banishing obscurity of all forms, even verbal deception.

Radiant Sense (1)+
The Radiant Sense is essential for all other powers of the Dominion of Light, as it allows its wielders to sense light, as well as detect its sources. Light within range of the Radiant Sense can then be manipulated to their purposes.


 * Level 1: Light can be sensed within one hundred feet.
 * Level 2: Light can be sensed within five hundred feet.
 * Level 3: Light can be sensed within a quarter mile.
 * Level 4: Light can be sensed within a half mile.
 * Level 5: Light can be sensed within one mile.
 * Level 6: Light can be sensed within three miles.
 * Level 7: Light can be sensed within five miles.
 * Level 8: Light can be sensed within ten miles.
 * Level 9: Light can be sensed within one hundred miles.
 * Level 10: Light can be sensed within five hundred miles.
 * Level 11: Light can be sensed within one thousand miles.
 * Level 12: Light can be sensed across an entire realm.
 * Level 13: Light can be sensed across multiple realms.

Light Manipulation (1+)
The most well known power of the Dominion of Light, of course, is the ability to manipulate and shape light. Simple uses of the ability enable light to be redirected to disoriented foes, whilst more advanced uses can see it weaponized or used for the purpose of light based illusions. Wielders are able to spread and manipulate Light within Range of their Radiant Sense.


 * Level 1: Preexisting Light can be manipulated, allowing for concentrations of it to be intensified or dimmed at need, or redirected to blind a foe.
 * Level 2: It is possible to generate Light from one's own body, with said Light being potent enough to illuminate a large room, easily blind anyone it is directed at, or cause sunburns if directed in a concentrated blast. This is known as Torrid Light. It is also possible to create static images upon any surface by manipulating the light that falls there, such as projecting a smiley face onto a wall.
 * Level 3: Light can now be twisted so as to create realistic 3-D illusions, which are capable of movement. Such illusions are usually limited to the size of a typical human being. This also can be used to render oneself invisible. They are also capable of refining their uses of Torrid Light to cause devastating burns, and even blast small holes through a mortal body if sufficiently concentrated.
 * Level 4: Torrid Light is so potent that can burn away large body parts and even melt holes through metal or stone, allowing it to be wielded almost like a laser cutter. Light based illusions can be the size of a fairly large animal, such as a buffalo.
 * Level 5: Torrid Light can be formed into barriers that destroy anything that touches them, though maintaining such a barrier at this stage is extremely taxing and can usually only be done for a few moments. Elsewise, it can be wielded to disintegrate the average human being without much trouble. Illusions can be generated of rather large entities, such as a dragon.
 * Level 6: It is possible to melt a car into molten metal with a single blast of Torrid Light. Illusions are able to cover an entire room. Light can also be weaved into constructs, giving it solid substance.
 * Level 7: One can wield Torrid Light to rapidly destroy a house. Illusions can cover large areas, the size of around a football field.
 * Level 8: It is possible to destroy a warehouse sized building wielding Torrid Light. Illusory projections as large as a city block can be formed, while Substantiated Light can form car sized constructs. Substantiated Light can remain for several hours.
 * Level 9: A skyscraper sized building can be annihilated using Torrid Light. Illusions can be the size of a small town. Additionally, it is possible to make alterations to Light, such as an illusion, permanent.
 * Level 10: One can employ Torrid Light to destroy large portions of a city. Illusions can be summoned to cover a large town.
 * Level 11: Torrid Light is capable of being employed to rapidly annihilate an average city. Illusions can cover a small city.
 * Level 12: An entire mountain can be reduced to a blasted ruin using the power of Torrid Light. Illusions can be conjured to cover a moderately sized city.
 * Level 13: Torrid Light can be employed to easily devastate an entire region. An Illusion can be conjured to cover a large city.

Radiant Invigoration (5+)
Light contains within it Vital Energy, which is used to invigorate the plant life across all realms, before henceforth being transferred into the animals which consume plants. Skilled wielders of Light are able to draw upon this energy directly, using it to fuel their strength and heal their wounds.


 * Level 5: After standing for several moments in direct sunlight, a Light wielder has their stamina fully reinvigorated.
 * Level 6: Standing in direct sunlight causes all wounds to heal at a faster rate. Being exposed for around an hour typically heals all wounds to the fullest extent possible.
 * Level 7: Bright moonlight can restore stamina.
 * Level 8: It is possible to redirect sunlight to invigorate and heal individuals other than oneself, within range of the Radiant Sense.
 * Level 9: Intense light from sources such as a large fire or a stadium light can be used to restore stamina. Full healing can be accomplished within a few minutes under sunlight. Healing oneself with moonlight is also possible, though full healing takes around an hour.
 * Level 10: Starlight is able to refuel one's stamina. Moonlight can be employed to heal other individuals, and can fully heal a Light wielder in a few minutes.
 * Level 11: With concentration, a Light wielder may consciously filter and concentrate Vital Energy from sunlight, allowing them to regenerate from wounds, though regeneration can not be induced in other individuals. Light from fire or manmade lights can be used to heal a Light wielder.
 * Level 12: Light wielders may regenerate themselves using moonlight, and induce healing in others with light from flame or technological sources.
 * Level 13: Light wielders may heal themselves with starlight, and regenerate themselves with firelight and other such sources.

Substantiated Light (6+)
The ability to Substantiate Light enables Light wielders who employ it to form constructs from Light itself. Any Light wielder may attempt to take control of another's constructs, so long as their mastery of Light is equal or greater.


 * Level 6: At this stage constructs must be very small, such as a sword, as Substantiated Light is very difficult to maintain, dissipating as soon as the power maintaining it ceases.
 * Level 7: Substantiated Light can make larger constructs, around the size of a person. Substantiated Light remains solid for several minutes after maintenance ceases.
 * Level 8: Substantiated Light can make something the size of a bus, and it endures for a few hours after power stops being invested in it.
 * Level 9: One can conjure a construct the size of a small house, which can last up to a full day after the power expended upon it ends.
 * Level 10: Substantiated Light can be formed into something the size of a large warehouse sized building. With effort, Substantiated Light can be rendered permanent, elsewise it will remain for a few days before dissipating.
 * Level 11: Substantiated Light can give mass to something equivalent to a huge skyscraper, and will last for around a week before it fades.
 * Level 12: Substantiated Light can be used to form mass equal to multiple skyscraper sized buildings, which endure for up to a month before they revert.
 * Level 13: All Substantiated Light endures permanently unless its creator wills otherwise. Constructs the size of small cities can be formed out of it.

Light of Revelation (9+)
The Light of Revelation is an advanced power of the Dominion of Light. When Light was designed by Ra during the Age of Genesis, it was made to be a source of illumination, both physical and spiritual, and so as to enforce Order, to reveal the truth of all things. When wielded by a true master, Light can be the ultimate source of Revelation, casting aside all forms of obfuscation, be they darkness, fog, untruth or even mental blockage. Wielding the Light of Revelation is an intensive task, and prevents the use of any other Dominion related abilities.


 * Level 9: The Light of Revelation repels temporal physical forms of obfuscation, such as fog, sand in the wind, or murk within water.
 * Level 10: The Light of Revelation is able to burn away untruth. Any lies spoken in an area illuminated by it instantly wither away. This does not extend to lies that are thought.
 * Level 11: The Light of Revelation can pierce through illusions of all forms, such as those conjured by the Dominion of Thought, causing them to melt away under its light. Furthermore, it can also annihilate mental blocks and manipulations, revealing altered memories and weakening concealments of Aura or Thought. This is effective so long as Light mastery exceeds the Thought or Aura mastery of whoever's cloak is being pierced.
 * Level 12: The Light of Revelation is capable of piercing more permanent physical disguises. For instance, any shapeshifted entity subjected to its radiance is forced back into their true form.
 * Level 13: The Light of Revelation can be employed to undo the powers of the Divine Dominions, as any alterations made using them are reverted to their "true" state beneath the Light's rays.