Dominion of Time

One of the most rare and elusive of all the Divine Dominions, the Dominion of Time gives those exceptional few who wield it the power to command time's flow. While all divine beings are naturally attuned to the flow of time, with their perceptions of it shifting with the turning of each new Age, it is a rare few who possess the necessary talent to wield the Dominion of Time. It cannot simply be taught, but a divine being must be either born with a talent for its use, or acquire the ability to use it through one of the magical nexuses within Creation.

Temporal Awareness
The most common use of the Dominion of Time allows one to sense the flow of the River of Time. At its most basic level, it gives them a perfect internal clock, allowing them to calculate the passage of time. At more advanced stages, it becomes possible to sense the ages of various creatures and objects, as well as sense the potential for how long they might endure.

Temporal Awareness can also be used to detect when distortions in the River of Time have occurred. One might sense if time has been accelerated, causing an object to age to dust, or if it was reversed somewhere. Furthermore, Temporal Awareness can also allow an individual to sense if something is from a different point in time, allowing them to identify time travelers.

Time Anchoring
The ability to Anchor Time is an essential ability for those who wish to defend themselves against Time based attack. Essentially, Time Anchoring reinforces Time's natural flow, making it more difficult for another Time wielder to perform all manner of temporal distortions. Low levels of Time Anchoring allow a Time wielder to Anchor themselves, making it more difficult to target them with Time based powers.

More advanced uses of the discipline enables users to extend their Anchoring aura from themselves, simply Anchoring anything within range. It is also possible to selectively Anchor individuals or objects, though depending on one's skill in Anchoring reinforcement to the Anchoring effect might be required.

True masters of the ability are able to Anchor an entire point in time, for the purpose of preventing Time Travel too and from the period.

Temporal Deceleration
Temporal Deceleration is one of the more widely employed applications of the Time Dominion, in terms of combat. Time Deceleration can be used to selectively slow the passage of an individual or object as it moves through the River of Time. Initially, only small targets can be affected, but as a Time wielder further masters the ability, they are able to slow down time across a wider area, and with further advancement, selectively spare certain targets from being slowed in said area.

Further expenditure of power allows for targets to be decelerated to greater and greater degrees, as well as a longer duration of slowing.

Temporal Acceleration
The opposite of Deceleration, and a more difficult discipline to boot, Temporal Acceleration, as its name implies, allows one to rapidly speed a target's progression through Time. This can make a thrown knife move much faster, speed the charging of a phone, or vastly accelerate one's own movements, allowing a facsimile of superspeed. Like with Temporal Deceleration, fields of sped up time can be projected as well, and within said fields, targets can be selectively excepted from the Acceleration.

One of the most infamous uses of this skill, which is astoundingly draining, is the ability to rapidly age a target to dust. Naturally, this sort of attack is quite ineffective against beings not subject to the detrimental effects of aging.

Reverse Time
If a Time wielder sufficiently masters the powers of Temporal Deceleration, they can take the next step, and become able to reverse the flow of time. Its mechanics function much the same as Deceleration, but can allow for events and effects to be undone. For instance, a targeted individual who was just wounded would find themselves healed.

Masters of this ability are able to reverse effects on the body, but spare the mind. As mentioned previously, the individual healed by having Time Reversed on them would normally have their memories of being injured reversed as well, but with skill, this can be avoided.

Extreme expenditures of power can allow for greater lengths of time to be undone, and can potentially de age a target. Fully divine beings, uniquely attuned to the River of Time as they are, are extremely resistant to having their minds affected by a Time Reversal.

Timestop
An extremely advanced ability, individuals who can perform a Timestop are able to temporarily halt their own progression through time, along with others. This essentially manifests as the world freezing around them, and allows those present within the Timestop to act as they see fit, rearranging objects, attacking foes, or travelling. Whatever actions they have taken will go into effect once their Timestop ends.

At the beginning, Timestops can typically only be maintained for a few moments (to the perceptions of those experiencing the Timestop, that is). As one progresses in the use of the ability, it can be maintained longer, up to several minutes, or for the astoundingly skilled, even hours.

Timeloop
Performing a Timeloop involves manipulating the flow of time so that, upon the occurrence of a certain trigger event, or the passage of a certain period of time, time will reverse to a certain starting point. In order to create a Timeloop, one must have extreme mastery of the ability to Reverse Time, hopefully with the capacity to selectively spare minds from being affected by the reversal, so that the subjects of the Time Loop are aware of their predicament.

If they are not, it is generally possible for individuals trapped in a Time Loop to learn of their situation by experiencing it a sufficient number of times, as the power sustaining the loop eventually weakens to the point their consciousness begins to slip free.

Timelock
Timelocks work in a similar manner to Timestops, involving a target's passage through time being completely halted. However, rather than stopping them in a particular point of time and allowing them to take actions during it, the target themselves is frozen, while the rest of the world moves on around them.

Time Travel
One of the most difficult and complicated disciplines of the Time Dominion. The River of Time contains many branches and tributaries, and in trying to travel back and forth through one's native timeline, one might accidentally branch into another, where completely different events have taken place.

Travelling forward in time is easier than travelling to the past, as it is less difficult to move with the River's flow than against it. However, travelling into the future is more likely to cast the time traveller into an alternate timeline than their own, thanks to the mutability of the future, compared to the solidity of the past.

Typically, the further one travels through time, the more difficult it is to be precise in where exactly one comes out. Furthermore, Time Travel only changes one's position in time. If they wish to get to a certain location, they must either travel their first, or do so after they have made their leap through time.

Temporal Gateway
A Temporal Gateway can be created by extremely skilled time traveler. Essentially, a Temporal Gateway is a portal between two points in time. It is possible to form a Gateway that always leads to a singular instant in time, though that is quite difficult. Normally, a Gateway set progresses through time on both ends, though the temporal distance between them remains the same.