Traits

Traits serve to measure a character's inborn characteristics, physical, mental, and social.

Strength
Strength is a measure of an individual's raw physical power, measuring the amount of force that they are able to exert via physical means, by striking, lifting, or crushing objects.

Dexterity
Dexterity is a measure of an individual's speed and agility, determining how quickly they can move and how coordinated they are as they move about.

Endurance
Endurance measurement of an individual's stamina and fortitude. It denotes how long they can physically exert themselves for, as well as how much pain and damage they can endure before succumbing to exhaustion and death.

Intelligence
Intelligence is a measure of one's mental abilities. It includes their ability to think quickly, process information, make calculations, and create plans. Intelligence can also be described as the measure of one's Ren, the part of the soul which contains all thoughts and memories.

Charisma
Charisma serves to measure the strength of a being's personality. It indicates their ability to charm, intimidate, and manipulate other beings through their words and presence.

Perception
Perception serves as a measurement of an individual's observational ability. It pertains to their ability to perceive both physical sensation, as well as read the emotions of other individuals.

Level 1
A Level 1 Trait is utterly crippled and nonfunctional for those who possess it, meaning the Trait does not function whatsoever.

Level 2
Barely functional, a Level 2 trait is horrifically impaired, though still capable of functioning in some capacity, however pitiable that capacity may be.

Level 3
Traits at Level 3 are quite pathetic, easily surpassed by the average individual without the poor wretch at this Level being able to do much in the way of giving a challenge.

Level 4
A Trait at Level 4 is noticeably inferior to its average counterpart. Most common individuals can easily outperform those with this trait, without the unfortunate at this tier having a good chance of overcoming them.

Level 5
A Level 5 Trait is slightly below the norm, but nothing terribly detrimental. An average person would most likely outperform them in such a trait, though the disparity between their abilities is not so vast that such an outcome is guaranteed.

Level 6
Not remarkable, nor weak in the Trait in question, a Level 6 Trait is quite average. Any individual with a Trait at this level will likely not have said trait be noticeable in any way.

Level 7
A Trait at Level 7 is slightly more impressive than a standard Trait, though not too a huge degree. Typically, an individual at this level can outperform someone more average, though not to the extent that their opponent is totally outmatched.

Level 8
Level 8 Traits are noticeably superior to the more commonly encountered traits, being able to easily outstrip the more mundane individual.

Level 9
A Level 9 Trait is extremely impressive for anyone possessed of one, as it allows them to effortlessly outcompete someone possessed of a common version of the trait.

Level 10
Level 10 traits are truly incredible, and anyone who has such a Trait will easily be distinguished from their less impressive peers.

Level 11
Level 11 Traits are absolutely astounding, able to outperform more mundane variants with hilarious ease.

Level 12
A Level 12 Trait is hugely potent, being truly legendary compared to the common variants.

Level 13
Level 13 Traits are in a tier that represents the furthest reaches a trait can reach. The potency of such a trait is utterly staggering, able to surpass even other potent manifestations of it with contemptuous ease.