Dominion of Life

The Dominion of Life governs the vital energies and corporeal forms of all creatures that breathe and bleed. Life enables its wielders to heal the sick and injured, control the fertility of animal creatures, induce virulent plagues, transform themselves and others into beasts, or reshape physical.

Lifesense
One of the most commonly used abilities of the Dominion, the Lifesense allows its wielders to sense the Vital Energies in corporeal beings, allowing them to sense the strength of their life force, detect physical pain, whether or not they are sick or injured, or simply analyze the way that their body functions. The Lifesense can also simply be used to detect the presence of living beings, the larger and more powerful, the more easily noticeable.

Biomancy
The power of Biomancy enables a Life wielder to manipulate the corporeal matter of living beings. At its more basic levels, Biomancy can allow a Life wielder to take control over an individual's body systems, controlling their heartbeat, flooding them with adrenaline, contracting or locking muscles, and inducing vomiting. More advanced applications of the power can allow for a body matter to be twisted unaturally, causing bones to burst forth from one's flesh, or leading blood to boil or be formed into a construct. Biomancers can control their own matter as well, of course, and since the highly skilled are able to conjure organic material from nothing, many often wield weapons of bone, blood, or muscle.

Life wielders are naturally extremely resistant to having Biomantic abilities employed against them, even if they themselves are not Biomancers. Magical beings are also more difficult to influence in this manner than mortals are.

Healing
The art of Healing involves Life wielders directing Vital Energies throughout the bodies of other living beings in order to heal them from their wounds. As a Life wielder further masters healing, their bodies grow more and more used to storing and producing Vital Energy, increasing their natural levels and ensuring that they always have more at their disposal. This allows them to Heal more grievous injuries in themselves or others at faster rates. It should also be noted that as damage to the body results in the death of the damaged parts, it depletes Vital Energy stores, making it more difficult to heal oneself of more severe injuries. It should also be noted that more powerful entities require more power to Heal.

Generally speaking, being a Healer procludes one from being a Plaguecrafter, though this is not always the case.

Plaguecraft
One of the most feared powers of the Dominion of Life is the ability to warp its energies in order to wield the powers of decay, commanding the forces of pestilence and corruption. Plaguecraft can enable those who practice it to infect those they come in contact with with any disease they know, or to conjure diseases into being for more advanced usage. Many of the most feared pestilences in Creation, unnaturally potent in their effects, have been brought into being by this ability. Plaguecraft, unlike Healing, which only affects organic beings, is so potently corrosive that it can wear down even inorganic matter.

Most Plaguecrafters are unable to engage in Healing, due to the conflict of energies wielded, with only a few exceptions.

Lifedraining
One of the darker aspects of the Life Dominion is the ability of certain wielders to draw the Vital Energies of others right out of their bodies, and into their own. Done sparingly, this can be a useful tool to subdue enemies, simply tiring them out by draining their energy from them. Used as an indulgence, however, Lifedraining can become an addiction, where those who use it leave a trail of withered husks wherever they go. Due to the fact that most Plaguecrafters cannot use Healing powers, many learn to Lifedrain as an alternative.

Skinchanging
The ability to Skinchange is one of the most commonly sought after powers of the Dominion, especially among the gods. Skinchanging involves altering one's form and essence, allowing on to take on the shape of animals or customize their own biology. More gifted Skinchangers are able to shift between forms rapidly, while less skilled ones must usually revert to their true shape before taking on another form, and Change more slowly. Partial

Genesis
Genesis is quite simply the creation of Life from raw Vital Energy. One can employ the power of Genesis to make the barren fertile, or to induce an immaculate conception with the Life wielder as a parent. More advanced applications of the power can allow for one to simply conjure a living creature into being, and for the extremely advanced, to spawn an entirely new species.

Fleshshaping
In order to utilize the powers of Transfiguration, one must first become skilled in Skinchanging, as Fleshshaping uses advanced versions of the principles of the former. Rather than manipulating ones own form, one instead manipulates the forms of others, forcing them into an alternate shape. Novice Shapers can simply force someone's shape to alter, but more skilled Masters can cause Shaped subjects to be mentally transformed into a new creature as well.

Fleshshaping is more difficult for magical and strong willed beings, as one must overcome both the will of a resisting subject, and overcome the supernatural resilience of more powerful forms.