Divine Dominions

The Divine Dominions are powers that govern various aspects of Creation, designed and implemented by the seven Primordials, as they formed all the cosmos during the Age of Genesis. Beings possessed of any level of divine essence, be they full fledged gods, a monster of godly descent, or a halfborn mortal, are all capable of learning to wield the Dominions.

Wielding one of the Divine Dominions grants an individual power over and attunement to one of the forces or elements of Creation. The skill and variety of the effects one can make use through a Dominion are dependant on their mastery of the various Disciplines the Dominions are divided into. The raw power and scope of the effects that they can wield result from a wielder's Power Level, and thereby the amount of magical energy they can devote to fueling their magic.

Mastery Levels
The following Mastery Levels are applied to a character's Disciplines within a Divine Dominion.

Levels 1-2: Novice

Levels 3-5: Adept

Levels 6-8: Expert

Levels 9-10: Master

Levels 11-12: Archmaster

Level 13: Absolute Master

Dominion of Aura
Main Article: Dominion of Aura

The Dominion of Aura grants power over the raw emotion that all sentient and thinking creatures feel. Through the use of this Dominion, its wielders are able to, with their mere presence, exert emotions of their choosing on those around them, bolstering morale, eliciting anger, or causing bystanders to quake with fear.

Dominion of Chaos
Main Article: Dominion of Chaos

The Dominion of Chaos enables those who wield it to harness the power of Isfet, to temporarily unmake the cosmic laws set into place by the Primordials with the Dominion of Order.

Dominion of Frost
Main Article: Dominion of Frost

The Dominion of Frost shares much with the Dominions of Sky and Water, which are able to exert limited control over ice and freezing temperatures. Those who utilize the Dominion of Frost, however, are true masters of the frigid, being able to drop temperatures at will, conjure ice and leech heat and vitality away, as well as being impervious to low temperatures. The greatest wielders of the Dominion of Frost can become creatures of pure ice which emit auras of frigid Frost.

Dominion of Darkness
Main Article: Dominion of Darkness

The Dominion of Darkness focuses on the manipulation of the Void, the empty space between realms that is devoid of life and light. Through its power, the shadows of the Void which seem into the realms can be commanded and shaped to the user's will.

Dominion of Death
Main Article: Dominion of Death

The Dominion of Death gives command over the dead. Through its use, a master of the Dominion may perceive, command, and summon ghosts, raise corpses as their thralls, and even tear the souls from the bodies of living beings.

Dominion of Earth
Main Article: Dominion of Earth

The Dominion of Earth governs that which is solid and strong within Creation. The soil, stones, and metals which fill most every realm are at the command of those who wield this Dominion.

Dominion of Fate
Main Article: Dominion of Fate

The Dominion of Fate allows those who wield it to manipulate and perceive the Webs of Fate, allowing them to see possible futures and manipulate the fortunes of others.

Dominion of Fire
Main Article: Dominion of Fire

The Dominion of Fire allows those who wield it to manipulate heat and flame in all its forms. It is closely tied to the Dominion of Light, as light makes heat and fire makes light.

Dominion of Forge
Main Article: Dominion of Forge

The Dominion of Forge is heavily tied to the Dominions of the various elements, most notably, the Dominion of Earth. The Dominion of Forge focuses on the essence and properties of the material universe, gifting its wielders understanding of the component parts of the cosmos, ranging from the complex workings of machines to the very atoms found within the elements. Forge enables the manipulation of these components, allowing them to be instilled with impossible properties, and thereby allowing smith gods to imbue the wonders they craft with all manner of miraculous traits and powerful enchantments.

Dominion of Life
Main Article: Dominion of Life

The Dominion of Life gives control over the vital energies of creatures with blood flowing through their veins, namely animals.

Dominion of Light
Main Article: Dominion of Light

The Dominion of Light enables light in all its forms to be warped to the wielder's will, enabling them to banish all forms of obscurity.

Dominion of Order
Main Article: Dominion of Order

The Dominion of Order enables those who master it to wield the stabilizing forces of Creation as a weapon.

Dominion of Realms
Main Article: Dominion of Realms

The Dominion of Realms is essentially the mastery of space. Through the Dominion of Realms, one can grasp objects from a distance, distort the sizes of various items, teleport themselves, and open gateways within and across realms.

Dominion of Sky
Main Article: Dominion of Sky

The Dominion of Sky governs all the various forms of weather phenomena found in the air. Through its use, one can alter the weather, shroud the land in fog, summon and project lightning, and manipulate the winds so as to fly.

Dominion of Thought
Main Article: Dominion of Thought

The Dominion of Thought allows for insight into and the manipulation of minds.

Dominion of Time
Main Article: Dominion of Time

The Dominion of Time, as its name suggests, grants mastery over time itself. The weakest application of this Dominion is the slowing or speeding of ones own perceptions, which can then progress into actually speeding or slowing the passage of time, thence to fully bringing it to a stop whilst still moving about. Great masters of this Dominion may actually pass themselves backwards or forwards in time.

Dominion of Water
Main Article: Dominion of Water

The Divine Dominion of Water allows for control of water in all its states, be it solid, liquid, or gas. At more advanced levels, it enables the manipulation of water in other forms, such as in the blood of a body.

Dominion of Wild
Main Article: Dominion of Wild

The Dominion of Wild governs the living beings which root and grow, such as plants and fungi. It allows those who master it to bring forth life in barren wastelands, bless growing life forms with vitality or curse them to wither and die, and shape them to the users will.