Dominion of Fate

The Dominion of Fate reaches across time and space, allowing those who study it to twist the threats of fortune. Fate allows its wielders to see potential futures, make prophecies, and manipulate probability so as to bestow blessings and boons on those who please them, or crush those who earn their ire with curses and misfortune.

Prophecy
The power of Prophecy, like many abilities within the Dominion of Fate, is not one that can be easily learned, but often manifests randomly, is inherited from an ancestor, or is gained through magical means. It is the foundation of many more advanced Fate based disciplines. The power of Prophecy allows those who possess it to gain visions of the far future. Prophetic visions come upon an individual spontaneously, appearing in dreams, being visible within reflective surfaces or audible through the wind. All manner of stimuli can prompt a Prophetic vision, and those who are more skilled in their Prophetic powers can induce Prophecies on a specific subject at will. It should be noted, however, that while advanced Prophets can recieve visions at will, they have no control over what those visions pertain to, as searching for anything specific requires another skill.

Precognition
Those gifted with Prophecy can refine their blessing, as they learn to peer into the near future. Precognition allows them to glimpse the multitude of possible near futures before themselves and others, usually no more than a few moments beyond the present, though the extremely talented are able to look minutes or even hours into their future. Precognition gives visions of the immediate future based on the decisions their subjects and those immediately around them make.

Precognitive visions are usually spontaneous, though the well practiced Precog can deliberately seek them out, looking down a branching set of possible futures to the furthest extent their visions allow. As one becomes more skilled in the ability, they are able to sense what futures are more likely and probable, to the point that the most skills can predict near future events with unerring accuracy.

Precognition is easiest when centered around the self, and when applied to others, it becomes less taxing when one is more familiar with their subject.

Foresight
A power often paired with Prophecy, Foresight allows for a Fate user to deliberately peer down the Threads of Fate to read the futures of anything, bar themselves. Foresight allows them to search for particular events or occurences in a subject's existence, though typically, it is easier to find broad, general answers than specific ones. An example might be "Will I have children?" compared to "How many eggs will I buy at the market three weeks from now?"

Those who are better practiced in their Foresight, however, are better able to hone in on more specific events. That said, this is no easy feat, and things go especially difficult any time they seek to divine the future of events which involve larger numbers of people, as the converging Threads of their Fates knot into a convoluted web that is difficult to read.

Fatebinding
The power of Fatebinding is one of the few uses of the Fate Dominion that is commonly learned, and does not require intrinsic talent or some magical augmentation to use. The act of Fatebinding involves a being exerting their will upon the Threads of Fate, allowing them to place blessings or curses upon objects, places, or individuals. Such actions might include dooming a sword to break when it is needed most, blessing an individual to always find welcome in their travelling, or binding two individuals together as companions.

Fatebinding is quite unique among all the possible disciplines of the Divine Dominions in that it can sometimes spontaneously manifest in those who have no prior knowledge in its use, or in any other magic use, for that matter. Powerful manifestations of emotion have been known to allow for the use of Fatebinding in those who have never done it before, and to strengthen the Fatebinding powers of those who have used it on prior occasions. Oftentimes, attempting to Fatebind an individual or object without the presence of strong feeling will result in the binding being easily broken, or simply failing in the first place.

Generally speaking, it is easier for one to Fatebind with aspects of existence that they are familiar with. For instance, an individual well versed in gambling might bless a pair of dice to be especially lucky, while a love goddess would have an easier time cursing someone to be murdered by their true love than blessing a weapon.