Dominion of Wild

The Dominion of the Wild governs all things which root in the ground and grow. Wielding its powers allows for one to command all manner of plants, making it possible to make deserts bloom or mighty jungles wither into dust. The Vital Energies of growing things are at one's beck and call, and one can access the most powerful network of living organisms upon any realm.

Greenmind
The foundational gift of those who wield the powers of the Wild is the power to access the Greenmind. In so doing, they can sense the living energies of all that grows, allowing them to detect the presence of growing organisms, and assess their health. Further advancing their connection to the Greenmind can allow for more precise sensation.

One can also use the power of the Greenmind to commune with plants, and converse with them in their own simple, slow way. By strengthening ones link with the Greemind, it is possible to use a singular plant as an entrance into the gestalt consciousness of a realm's Greenmind, being able to commune with more and more plants at once with a greater expenditure of power.

Chloromancy
Chloromancy is one of the signature abilities of the Dominion of the Wild, enabling practitioners to manipulate the growth of plants in a variety of ways. At its most basic level, they are able to induce rapid and explosive growth in a variety of plants, provided they have a preexisting plant or seed to start with. While initially, they can only cause a plant to grow in ways it is normally capable of, as they progress their Chloromantic powers, it becomes possible to cause plants to grow and distort in highly abnormal ways, allowing the creation of all manner of plant and wood based constructs. Advanced chlormancers, unlike Novices, are able to manipulate even dead plant material, such as the long deceased wood that might be found within a desk.

Wild Sustenance
By becoming successfully attuned to the Dominion of the Wild, its wielders are able to emulate the abilities of plants to draw sustenance from Light, Earth, and Water, as well as from the Wild itself. To this purpose, they can, with effort, draw the Vital energies from all those sources, though the most efficient method is taking it directly from a plant, where it has already been processed, and thus can be drawn on more easily. Drawing from one of the other sources requires calm and concentration, and as a result, is unfeasible for use in the heat of combat.

As one further masters the ability of Wild Sustenance, they are able to use the energies in more refined ways. At earlier stages, all they can do is restore their stamina, while further skill allows for one to use such power to heal injuries, and even to entirely forgo the need for sleep or food.

Greenstriding
The ability to Greenstride can give those who wield the Wild an ability akin to teleportation. Though it is quite taxing to those bereft of deep power reserves, Greenstriding can enable a Wild user to transport themselves through the web of life that connects all plants. For beginners to the ability, it is only possible to Greenstride through large plants, such as trees, and can usually only travel through plants that are closely linked, such as those that occupy the same forest. More advanced users can travel through something as small as moss, or even a seed.

However, one of the limits of Greenstriding is that it can only be used to travel through plants that all hail from the same realm.