Sorcery

Sorcery is the term applied to the various magics wielded across the godly pantheons. Unlike the magic of the Divine Dominions, which were deliberately built and designed by the Primordials during the Age of Genesis, the various sorceries are aberrations and exploitations of magical systems. It his theorized by Bael, the greatest and most knowledgable sorcerer within Creation, and a luminary scholar of its history, that the various forms of sorcery may have been created by Aeon, eldest of the Primordials, whilst their siblings toiled upon more physical matters.

As a further difference between Dominion based magic, sorcery does not require any essence of divinity to be employed, and as such, can be used by ordinary mortals. That said, not everyone has talent for every variety of sorcery, or any for that matter, and many forms are a struggle for even gods to wield. Furthermore, however, the most powerful effects that sorcery can bring about require ritual, talismans, and symbolism to be used. Whilst many more rapid sorcerers powers can exist, most are less potent than the effects one can generate using the Divine Dominions.

Arete
Main Article: Arete

Geasa
Main Article: Geasa

Wielded largely by the Tuatha De Dannan, Geasa (known among the Aesir pantheon as Seidr) involves the use of song to shape the world. Those who wield a geis, or "Sing the True Song" as practitioners say, are able to use mystical verse to manipulate the minds of living beings, and even the unawakened incarnal spirits of inert materials and thoughtless forces.

Hekau
Main Article: Hekau

One of the most rigid and ordered forms of sorcery, Hekau traces its origins to the Kem-Duati pantheon, where it is most widely practiced. Hekau involves the recitation and inscription of various Words of Power, which allow those who master them authority over whatever they name. In truth, Words of Power are the True Names of materials and forces, allowing them to be "commanded" in a sense.

Itztli
Main Article: Itztli

There is power in sacrifice and pain. The magic of Itztli, or the Red Gift, revolves entirely upon the use of the power that is found in the shedding of blood. The gore stained art of Itztli is practiced widely among the Teteoca pantheon, as well as among other denizens of Tartarus's Abyss, including the many of the Fallen Ynochim and the Blood Lord himself.

Wyrd
Main Article: Wyrd

Wyrd magic, commonly called Fatebinding or Fateweaving, as a practice of sorcery that originates among the Aesir. Wyrd Weavers use chants and the sacred Wyrd Runes to influence the threads of Fate and Time, allowing them to manipulate events, and nudge forces and inidividuals to act according to their will.